package net.minecraft.entity.monster;

import java.util.Calendar;
import java.util.List;
import java.util.UUID;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBreakDoor;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.IAttribute;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.entity.ai.attributes.RangedAttribute;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.MathHelper;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;

public class EntityZombie extends EntityMob {
	/**
	 * The attribute which determines the chance that this mob will spawn
	 * reinforcements
	 */
	protected static final IAttribute reinforcementChance = (new RangedAttribute((IAttribute) null,
			"zombie.spawnReinforcements", 0.0D, 0.0D, 1.0D)).setDescription("Spawn Reinforcements Chance");
	private static final UUID babySpeedBoostUUID = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A276D836");
	private static final AttributeModifier babySpeedBoostModifier = new AttributeModifier(babySpeedBoostUUID,
			"Baby speed boost", 0.5D, 1);
	private final EntityAIBreakDoor breakDoor = new EntityAIBreakDoor(this);

	/**
	 * Ticker used to determine the time remaining for this zombie to convert into a
	 * villager when cured.
	 */
	private int conversionTime;
	private boolean isBreakDoorsTaskSet = false;

	/** The width of the entity */
	private float zombieWidth = -1.0F;

	/** The height of the the entity. */
	private float zombieHeight;

	public EntityZombie(World worldIn) {
		super(worldIn);
		((PathNavigateGround) this.getNavigator()).setBreakDoors(true);
		this.tasks.addTask(0, new EntityAISwimming(this));
		this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
		this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
		this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
		this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
		this.tasks.addTask(8, new EntityAILookIdle(this));
		this.applyEntityAI();
		this.setSize(0.6F, 1.95F);
	}

	protected void applyEntityAI() {
		this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
		this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityIronGolem.class, 1.0D, true));
		this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
		this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] { EntityPigZombie.class }));
		this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
		this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
		this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
	}

	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(35.0D);
		this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
		this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
		this.getAttributeMap().registerAttribute(reinforcementChance)
				.setBaseValue(this.rand.nextDouble() * 0.10000000149011612D);
	}

	protected void entityInit() {
		super.entityInit();
		this.getDataWatcher().addObject(12, Byte.valueOf((byte) 0));
		this.getDataWatcher().addObject(13, Byte.valueOf((byte) 0));
		this.getDataWatcher().addObject(14, Byte.valueOf((byte) 0));
	}

	/**
	 * Returns the current armor value as determined by a call to
	 * InventoryPlayer.getTotalArmorValue
	 */
	public int getTotalArmorValue() {
		int i = super.getTotalArmorValue() + 2;

		if (i > 20) {
			i = 20;
		}

		return i;
	}

	public boolean isBreakDoorsTaskSet() {
		return this.isBreakDoorsTaskSet;
	}

	/**
	 * Sets or removes EntityAIBreakDoor task
	 */
	public void setBreakDoorsAItask(boolean par1) {
		if (this.isBreakDoorsTaskSet != par1) {
			this.isBreakDoorsTaskSet = par1;

			if (par1) {
				this.tasks.addTask(1, this.breakDoor);
			} else {
				this.tasks.removeTask(this.breakDoor);
			}
		}
	}

	/**
	 * If Animal, checks if the age timer is negative
	 */
	public boolean isChild() {
		return this.getDataWatcher().getWatchableObjectByte(12) == 1;
	}

	/**
	 * Get the experience points the entity currently has.
	 */
	protected int getExperiencePoints(EntityPlayer player) {
		if (this.isChild()) {
			this.experienceValue = (int) ((float) this.experienceValue * 2.5F);
		}

		return super.getExperiencePoints(player);
	}

	/**
	 * Set whether this zombie is a child.
	 */
	public void setChild(boolean childZombie) {
		this.getDataWatcher().updateObject(12, Byte.valueOf((byte) (childZombie ? 1 : 0)));

		if (this.worldObj != null && !this.worldObj.isRemote) {
			IAttributeInstance iattributeinstance = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
			iattributeinstance.removeModifier(babySpeedBoostModifier);

			if (childZombie) {
				iattributeinstance.applyModifier(babySpeedBoostModifier);
			}
		}

		this.setChildSize(childZombie);
	}

	/**
	 * Return whether this zombie is a villager.
	 */
	public boolean isVillager() {
		return this.getDataWatcher().getWatchableObjectByte(13) == 1;
	}

	/**
	 * Set whether this zombie is a villager.
	 */
	public void setVillager(boolean villager) {
		this.getDataWatcher().updateObject(13, Byte.valueOf((byte) (villager ? 1 : 0)));
	}

	/**
	 * Called frequently so the entity can update its state every tick as required.
	 * For example, zombies and skeletons use this to react to sunlight and start to
	 * burn.
	 */
	public void onLivingUpdate() {
		if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild()) {
			float f = this.getBrightness(1.0F);
			BlockPos blockpos = new BlockPos(this.posX, (double) Math.round(this.posY), this.posZ);

			if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canSeeSky(blockpos)) {
				boolean flag = true;
				ItemStack itemstack = this.getEquipmentInSlot(4);

				if (itemstack != null) {
					if (itemstack.isItemStackDamageable()) {
						itemstack.setItemDamage(itemstack.getItemDamage() + this.rand.nextInt(2));

						if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
							this.renderBrokenItemStack(itemstack);
							this.setCurrentItemOrArmor(4, (ItemStack) null);
						}
					}

					flag = false;
				}

				if (flag) {
					this.setFire(8);
				}
			}
		}

		if (this.isRiding() && this.getAttackTarget() != null && this.ridingEntity instanceof EntityChicken) {
			((EntityLiving) this.ridingEntity).getNavigator().setPath(this.getNavigator().getPath(), 1.5D);
		}

		super.onLivingUpdate();
	}

	/**
	 * Called when the entity is attacked.
	 */
	public boolean attackEntityFrom(DamageSource source, float amount) {
		if (super.attackEntityFrom(source, amount)) {
			EntityLivingBase entitylivingbase = this.getAttackTarget();

			if (entitylivingbase == null && source.getEntity() instanceof EntityLivingBase) {
				entitylivingbase = (EntityLivingBase) source.getEntity();
			}

			if (entitylivingbase != null && this.worldObj.getDifficulty() == EnumDifficulty.HARD
					&& (double) this.rand.nextFloat() < this.getEntityAttribute(reinforcementChance)
							.getAttributeValue()) {
				int i = MathHelper.floor_double(this.posX);
				int j = MathHelper.floor_double(this.posY);
				int k = MathHelper.floor_double(this.posZ);
				EntityZombie entityzombie = new EntityZombie(this.worldObj);

				for (int l = 0; l < 50; ++l) {
					int i1 = i + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
							* MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
					int j1 = j + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
							* MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
					int k1 = k + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
							* MathHelper.getRandomIntegerInRange(this.rand, -1, 1);

					if (World.doesBlockHaveSolidTopSurface(this.worldObj, new BlockPos(i1, j1 - 1, k1))
							&& this.worldObj.getLightFromNeighbors(new BlockPos(i1, j1, k1)) < 10) {
						entityzombie.setPosition((double) i1, (double) j1, (double) k1);

						if (!this.worldObj.isAnyPlayerWithinRangeAt((double) i1, (double) j1, (double) k1, 7.0D)
								&& this.worldObj.checkNoEntityCollision(entityzombie.getEntityBoundingBox(),
										entityzombie)
								&& this.worldObj
										.getCollidingBoundingBoxes(entityzombie, entityzombie.getEntityBoundingBox())
										.isEmpty()
								&& !this.worldObj.isAnyLiquid(entityzombie.getEntityBoundingBox())) {
							this.worldObj.spawnEntityInWorld(entityzombie);
							entityzombie.setAttackTarget(entitylivingbase);
							entityzombie.onInitialSpawn(
									this.worldObj.getDifficultyForLocation(new BlockPos(entityzombie)),
									(IEntityLivingData) null);
							this.getEntityAttribute(reinforcementChance).applyModifier(new AttributeModifier(
									"Zombie reinforcement caller charge", -0.05000000074505806D, 0));
							entityzombie.getEntityAttribute(reinforcementChance).applyModifier(new AttributeModifier(
									"Zombie reinforcement callee charge", -0.05000000074505806D, 0));
							break;
						}
					}
				}
			}

			return true;
		} else {
			return false;
		}
	}

	/**
	 * Called to update the entity's position/logic.
	 */
	public void onUpdate() {
		if (!this.worldObj.isRemote && this.isConverting()) {
			int i = this.getConversionTimeBoost();
			this.conversionTime -= i;

			if (this.conversionTime <= 0) {
				this.convertToVillager();
			}
		}

		super.onUpdate();
	}

	public boolean attackEntityAsMob(Entity entityIn) {
		boolean flag = super.attackEntityAsMob(entityIn);

		if (flag) {
			int i = this.worldObj.getDifficulty().getDifficultyId();

			if (this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float) i * 0.3F) {
				entityIn.setFire(2 * i);
			}
		}

		return flag;
	}

	/**
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return "mob.zombie.say";
	}

	/**
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return "mob.zombie.hurt";
	}

	/**
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return "mob.zombie.death";
	}

	protected void playStepSound(BlockPos pos, Block blockIn) {
		this.playSound("mob.zombie.step", 0.15F, 1.0F);
	}

	protected Item getDropItem() {
		return Items.rotten_flesh;
	}

	/**
	 * Get this Entity's EnumCreatureAttribute
	 */
	public EnumCreatureAttribute getCreatureAttribute() {
		return EnumCreatureAttribute.UNDEAD;
	}

	/**
	 * Causes this Entity to drop a random item.
	 */
	protected void addRandomDrop() {
		switch (this.rand.nextInt(3)) {
		case 0:
			this.dropItem(Items.iron_ingot, 1);
			break;

		case 1:
			this.dropItem(Items.carrot, 1);
			break;

		case 2:
			this.dropItem(Items.potato, 1);
		}
	}

	/**
	 * Gives armor or weapon for entity based on given DifficultyInstance
	 */
	protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
		super.setEquipmentBasedOnDifficulty(difficulty);

		if (this.rand.nextFloat() < (this.worldObj.getDifficulty() == EnumDifficulty.HARD ? 0.05F : 0.01F)) {
			int i = this.rand.nextInt(3);

			if (i == 0) {
				this.setCurrentItemOrArmor(0, new ItemStack(Items.iron_sword));
			} else {
				this.setCurrentItemOrArmor(0, new ItemStack(Items.iron_shovel));
			}
		}
	}

	/**
	 * (abstract) Protected helper method to write subclass entity data to NBT.
	 */
	public void writeEntityToNBT(NBTTagCompound tagCompound) {
		super.writeEntityToNBT(tagCompound);

		if (this.isChild()) {
			tagCompound.setBoolean("IsBaby", true);
		}

		if (this.isVillager()) {
			tagCompound.setBoolean("IsVillager", true);
		}

		tagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1);
		tagCompound.setBoolean("CanBreakDoors", this.isBreakDoorsTaskSet());
	}

	/**
	 * (abstract) Protected helper method to read subclass entity data from NBT.
	 */
	public void readEntityFromNBT(NBTTagCompound tagCompund) {
		super.readEntityFromNBT(tagCompund);

		if (tagCompund.getBoolean("IsBaby")) {
			this.setChild(true);
		}

		if (tagCompund.getBoolean("IsVillager")) {
			this.setVillager(true);
		}

		if (tagCompund.hasKey("ConversionTime", 99) && tagCompund.getInteger("ConversionTime") > -1) {
			this.startConversion(tagCompund.getInteger("ConversionTime"));
		}

		this.setBreakDoorsAItask(tagCompund.getBoolean("CanBreakDoors"));
	}

	/**
	 * This method gets called when the entity kills another one.
	 */
	public void onKillEntity(EntityLivingBase entityLivingIn) {
		super.onKillEntity(entityLivingIn);

		if ((this.worldObj.getDifficulty() == EnumDifficulty.NORMAL
				|| this.worldObj.getDifficulty() == EnumDifficulty.HARD) && entityLivingIn instanceof EntityVillager) {
			if (this.worldObj.getDifficulty() != EnumDifficulty.HARD && this.rand.nextBoolean()) {
				return;
			}

			EntityLiving entityliving = (EntityLiving) entityLivingIn;
			EntityZombie entityzombie = new EntityZombie(this.worldObj);
			entityzombie.copyLocationAndAnglesFrom(entityLivingIn);
			this.worldObj.removeEntity(entityLivingIn);
			entityzombie.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityzombie)),
					(IEntityLivingData) null);
			entityzombie.setVillager(true);

			if (entityLivingIn.isChild()) {
				entityzombie.setChild(true);
			}

			entityzombie.setNoAI(entityliving.isAIDisabled());

			if (entityliving.hasCustomName()) {
				entityzombie.setCustomNameTag(entityliving.getCustomNameTag());
				entityzombie.setAlwaysRenderNameTag(entityliving.getAlwaysRenderNameTag());
			}

			this.worldObj.spawnEntityInWorld(entityzombie);
			this.worldObj.playAuxSFXAtEntity((EntityPlayer) null, 1016,
					new BlockPos((int) this.posX, (int) this.posY, (int) this.posZ), 0);
		}
	}

	public float getEyeHeight() {
		float f = 1.74F;

		if (this.isChild()) {
			f = (float) ((double) f - 0.81D);
		}

		return f;
	}

	protected boolean func_175448_a(ItemStack stack) {
		return stack.getItem() == Items.egg && this.isChild() && this.isRiding() ? false : super.func_175448_a(stack);
	}

	/**
	 * Called only once on an entity when first time spawned, via egg, mob spawner,
	 * natural spawning etc, but not called when entity is reloaded from nbt. Mainly
	 * used for initializing attributes and inventory
	 */
	public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
		livingdata = super.onInitialSpawn(difficulty, livingdata);
		float f = difficulty.getClampedAdditionalDifficulty();
		this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * f);

		if (livingdata == null) {
			livingdata = new EntityZombie.GroupData(this.worldObj.rand.nextFloat() < 0.05F,
					this.worldObj.rand.nextFloat() < 0.05F);
		}

		if (livingdata instanceof EntityZombie.GroupData) {
			EntityZombie.GroupData entityzombie$groupdata = (EntityZombie.GroupData) livingdata;

			if (entityzombie$groupdata.isVillager) {
				this.setVillager(true);
			}

			if (entityzombie$groupdata.isChild) {
				this.setChild(true);

				if ((double) this.worldObj.rand.nextFloat() < 0.05D) {
					List<EntityChicken> list = this.worldObj.<EntityChicken>getEntitiesWithinAABB(EntityChicken.class,
							this.getEntityBoundingBox().expand(5.0D, 3.0D, 5.0D), EntitySelectors.IS_STANDALONE);

					if (!list.isEmpty()) {
						EntityChicken entitychicken = (EntityChicken) list.get(0);
						entitychicken.setChickenJockey(true);
						this.mountEntity(entitychicken);
					}
				} else if ((double) this.worldObj.rand.nextFloat() < 0.05D) {
					EntityChicken entitychicken1 = new EntityChicken(this.worldObj);
					entitychicken1.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
					entitychicken1.onInitialSpawn(difficulty, (IEntityLivingData) null);
					entitychicken1.setChickenJockey(true);
					this.worldObj.spawnEntityInWorld(entitychicken1);
					this.mountEntity(entitychicken1);
				}
			}
		}

		this.setBreakDoorsAItask(this.rand.nextFloat() < f * 0.1F);
		this.setEquipmentBasedOnDifficulty(difficulty);
		this.setEnchantmentBasedOnDifficulty(difficulty);

		if (this.getEquipmentInSlot(4) == null) {
			Calendar calendar = this.worldObj.getCurrentDate();

			if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F) {
				this.setCurrentItemOrArmor(4,
						new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin));
				this.equipmentDropChances[4] = 0.0F;
			}
		}

		this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).applyModifier(
				new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0));
		double d0 = this.rand.nextDouble() * 1.5D * (double) f;

		if (d0 > 1.0D) {
			this.getEntityAttribute(SharedMonsterAttributes.followRange)
					.applyModifier(new AttributeModifier("Random zombie-spawn bonus", d0, 2));
		}

		if (this.rand.nextFloat() < f * 0.05F) {
			this.getEntityAttribute(reinforcementChance).applyModifier(
					new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 0.25D + 0.5D, 0));
			this.getEntityAttribute(SharedMonsterAttributes.maxHealth).applyModifier(
					new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 3.0D + 1.0D, 2));
			this.setBreakDoorsAItask(true);
		}

		return livingdata;
	}

	/**
	 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets
	 * into the saddle on a pig.
	 */
	public boolean interact(EntityPlayer player) {
		ItemStack itemstack = player.getCurrentEquippedItem();

		if (itemstack != null && itemstack.getItem() == Items.golden_apple && itemstack.getMetadata() == 0
				&& this.isVillager() && this.isPotionActive(Potion.weakness)) {
			if (!player.capabilities.isCreativeMode) {
				--itemstack.stackSize;
			}

			if (itemstack.stackSize <= 0) {
				player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack) null);
			}

			if (!this.worldObj.isRemote) {
				this.startConversion(this.rand.nextInt(2401) + 3600);
			}

			return true;
		} else {
			return false;
		}
	}

	/**
	 * Starts converting this zombie into a villager. The zombie converts into a
	 * villager after the specified time in ticks.
	 */
	protected void startConversion(int ticks) {
		this.conversionTime = ticks;
		this.getDataWatcher().updateObject(14, Byte.valueOf((byte) 1));
		this.removePotionEffect(Potion.weakness.id);
		this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, ticks,
				Math.min(this.worldObj.getDifficulty().getDifficultyId() - 1, 0)));
		this.worldObj.setEntityState(this, (byte) 16);
	}

	public void handleStatusUpdate(byte id) {
		if (id == 16) {
			if (!this.isSilent()) {
				this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy",
						1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
			}
		} else {
			super.handleStatusUpdate(id);
		}
	}

	/**
	 * Determines if an entity can be despawned, used on idle far away entities
	 */
	protected boolean canDespawn() {
		return !this.isConverting();
	}

	/**
	 * Returns whether this zombie is in the process of converting to a villager
	 */
	public boolean isConverting() {
		return this.getDataWatcher().getWatchableObjectByte(14) == 1;
	}

	/**
	 * Convert this zombie into a villager.
	 */
	protected void convertToVillager() {
		EntityVillager entityvillager = new EntityVillager(this.worldObj);
		entityvillager.copyLocationAndAnglesFrom(this);
		entityvillager.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityvillager)),
				(IEntityLivingData) null);
		entityvillager.setLookingForHome();

		if (this.isChild()) {
			entityvillager.setGrowingAge(-24000);
		}

		this.worldObj.removeEntity(this);
		entityvillager.setNoAI(this.isAIDisabled());

		if (this.hasCustomName()) {
			entityvillager.setCustomNameTag(this.getCustomNameTag());
			entityvillager.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
		}

		this.worldObj.spawnEntityInWorld(entityvillager);
		entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
		this.worldObj.playAuxSFXAtEntity((EntityPlayer) null, 1017,
				new BlockPos((int) this.posX, (int) this.posY, (int) this.posZ), 0);
	}

	/**
	 * Return the amount of time decremented from conversionTime every tick.
	 */
	protected int getConversionTimeBoost() {
		int i = 1;

		if (this.rand.nextFloat() < 0.01F) {
			int j = 0;
			BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

			for (int k = (int) this.posX - 4; k < (int) this.posX + 4 && j < 14; ++k) {
				for (int l = (int) this.posY - 4; l < (int) this.posY + 4 && j < 14; ++l) {
					for (int i1 = (int) this.posZ - 4; i1 < (int) this.posZ + 4 && j < 14; ++i1) {
						Block block = this.worldObj.getBlockState(blockpos$mutableblockpos.func_181079_c(k, l, i1))
								.getBlock();

						if (block == Blocks.iron_bars || block == Blocks.bed) {
							if (this.rand.nextFloat() < 0.3F) {
								++i;
							}

							++j;
						}
					}
				}
			}
		}

		return i;
	}

	/**
	 * sets the size of the entity to be half of its current size if true.
	 */
	public void setChildSize(boolean isChild) {
		this.multiplySize(isChild ? 0.5F : 1.0F);
	}

	/**
	 * Sets the width and height of the entity. Args: width, height
	 */
	protected final void setSize(float width, float height) {
		boolean flag = this.zombieWidth > 0.0F && this.zombieHeight > 0.0F;
		this.zombieWidth = width;
		this.zombieHeight = height;

		if (!flag) {
			this.multiplySize(1.0F);
		}
	}

	/**
	 * Multiplies the height and width by the provided float.
	 */
	protected final void multiplySize(float size) {
		super.setSize(this.zombieWidth * size, this.zombieHeight * size);
	}

	/**
	 * Returns the Y Offset of this entity.
	 */
	public double getYOffset() {
		return this.isChild() ? 0.0D : -0.35D;
	}

	/**
	 * Called when the mob's health reaches 0.
	 */
	public void onDeath(DamageSource cause) {
		super.onDeath(cause);

		if (cause.getEntity() instanceof EntityCreeper && !(this instanceof EntityPigZombie)
				&& ((EntityCreeper) cause.getEntity()).getPowered()
				&& ((EntityCreeper) cause.getEntity()).isAIEnabled()) {
			((EntityCreeper) cause.getEntity()).func_175493_co();
			this.entityDropItem(new ItemStack(Items.skull, 1, 2), 0.0F);
		}
	}

	class GroupData implements IEntityLivingData {
		public boolean isChild;
		public boolean isVillager;

		private GroupData(boolean isBaby, boolean isVillagerZombie) {
			this.isChild = false;
			this.isVillager = false;
			this.isChild = isBaby;
			this.isVillager = isVillagerZombie;
		}
	}
}
